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	<title>Comments on: UGH! 3 Million Platforms with 100 Users Each</title>
	<atom:link href="http://eliainsider.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/feed/" rel="self" type="application/rss+xml" />
	<link>http://eliainsider.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/</link>
	<description>On Mobile, Tech and Running Infinity Softworks</description>
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		<title>By: cikefieva</title>
		<link>http://eliainsider.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-746</link>
		<dc:creator>cikefieva</dc:creator>
		<pubDate>Wed, 22 Apr 2009 13:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://mobilesuccess.infinitysw.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-746</guid>
		<description>mm... love it :)</description>
		<content:encoded><![CDATA[<p>mm&#8230; love it <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Mobile Destiny: The Crossroads Approach &#171; Mobile Success</title>
		<link>http://eliainsider.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-572</link>
		<dc:creator>Mobile Destiny: The Crossroads Approach &#171; Mobile Success</dc:creator>
		<pubDate>Sat, 22 Nov 2008 16:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://mobilesuccess.infinitysw.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-572</guid>
		<description>[...] There are significant challenges for third-party developers, though; it is getting harder and harder for us to develop native applications (those that go on the device) and then get the word out about them. We can no longer partner with hardware manufacturers because all device and in-box promotion decisions are controlled by carriers. Carriers don&#8217;t care about niche markets, for one, and prefer no software be installed at all, raising huge certification and device lock-down barriers to keep software out. Finally, software resellers, the remaining sales channel, are either charging exorbitant fees or have disappeared altogether. Why not go after niches, you ask? Because there isn&#8217;t enough device penetration around a platform or two to make it worth the development effort (read here). [...]</description>
		<content:encoded><![CDATA[<p>[...] There are significant challenges for third-party developers, though; it is getting harder and harder for us to develop native applications (those that go on the device) and then get the word out about them. We can no longer partner with hardware manufacturers because all device and in-box promotion decisions are controlled by carriers. Carriers don&#8217;t care about niche markets, for one, and prefer no software be installed at all, raising huge certification and device lock-down barriers to keep software out. Finally, software resellers, the remaining sales channel, are either charging exorbitant fees or have disappeared altogether. Why not go after niches, you ask? Because there isn&#8217;t enough device penetration around a platform or two to make it worth the development effort (read here). [...]</p>
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	<item>
		<title>By: Is Google Gears A Mobile Development Game-Changer? &#171; Mobile Success</title>
		<link>http://eliainsider.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-557</link>
		<dc:creator>Is Google Gears A Mobile Development Game-Changer? &#171; Mobile Success</dc:creator>
		<pubDate>Mon, 27 Oct 2008 03:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://mobilesuccess.infinitysw.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-557</guid>
		<description>[...] that such a big deal? Because the promise of writing once (for the web) and running everywhere is actually coming to fruition. And for developers, this is a big deal. One of the major cost [...]</description>
		<content:encoded><![CDATA[<p>[...] that such a big deal? Because the promise of writing once (for the web) and running everywhere is actually coming to fruition. And for developers, this is a big deal. One of the major cost [...]</p>
]]></content:encoded>
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		<title>By: Mobile applications, RIP &#124; Flexta - SMS-based solutions</title>
		<link>http://eliainsider.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-526</link>
		<dc:creator>Mobile applications, RIP &#124; Flexta - SMS-based solutions</dc:creator>
		<pubDate>Wed, 17 Sep 2008 11:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://mobilesuccess.infinitysw.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-526</guid>
		<description>[...] I call it three million platforms with a hundred users each ( link). [...]</description>
		<content:encoded><![CDATA[<p>[...] I call it three million platforms with a hundred users each ( link). [...]</p>
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	<item>
		<title>By: Mobile applications, RIP &#124; Textio</title>
		<link>http://eliainsider.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-515</link>
		<dc:creator>Mobile applications, RIP &#124; Textio</dc:creator>
		<pubDate>Sat, 23 Aug 2008 18:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://mobilesuccess.infinitysw.com/2007/10/21/ugh-3-million-platforms-with-100-users-each/#comment-515</guid>
		<description>[...] I call it three million platforms with a hundred users each (link). [...]</description>
		<content:encoded><![CDATA[<p>[...] I call it three million platforms with a hundred users each (link). [...]</p>
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